Saturday, September 25, 2010
After the revelation of the past, things begin to get very interesting
After the revelation of the past, things begin to get very interesting. Amongst the standard Sniper Rifle, Shotgun and Machine Gun combination, there are also some unique arms such as \has the power to return things to their previous state, but also degenerate stuff. Prime example, use it on an enemy soldier. Seriously, it's just plain funny. There is even a gravity gun style command with the TMD, proving that stealing an idea from another company is justified when combined with your own creation. Other weapons in the game border on the completely ridiculous, and it's better for it. Like Bioshock before it, there are upgrade stations for your weapons which can be used to use weapon tech or even spend hard searched for \ability to wield more than two weapons at a time would have made things better. Since ammunition is somewhat sparser than the availability of Christmas present options on Christmas Eve in certain areas; another slot for a gun would have improved things greatly. The powers towards the end of the game are just plain fun and ones that need to be seen to be believed. Surrounded by enemies? Turn one into a monster and then set him to detonate!
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