Tuesday, October 12, 2010

Real-time strategy games (Warcraft can refer to the task version of the form)

 With the increasing pressure of work and learning, the game has become today's society, people are a quick way to eliminate fatigue. Which is not good or not keen outdoor sports activities for students, mental worker is the main video game consumer groups. Most of the players love the game, because in the virtual world a sense of accomplishment, resulting in the real world can not get relaxed. This subsection is a grand view of the world game more, all kinds of new sights and take some thinking, planning capacity,cheap UGG boots, relatively complex, with some challenging game modes for the attraction, so its for the mainstream consumer groups should be 18 in school than secondary schools, university students, and white-collar workers, senior citizens and other male home users (do not rule out a small number of alternative female users).

Game Overview:

different background of the world continent the story of the survival and development. Wide maps, a variety of complex environments (rivers, swamps, deserts, forests, grasslands, hills, caves, snow plateau, etc.), human in the face of nature is so small. Apart from a few human settlements, most of the continent in the form of human migration are based on four nomadic adventure. Hero is a large tribal chiefs son, adult, according to tribal custom, to leave the village alone set foot on the road, looking for like-minded partners,UGGs, and acquisition of resources distributed across the continent to defeat the enemies along the way, and gradually build up your tribe, and growing its size.

game features:

game is a simulation of life behavior. So an excellent video game, should the course of the game, the player's overall business culture and self-planning capabilities. The more abundant elements of the game, the more we can stimulate the player's interest in viewing and exploring, and more close to real-world complexity. Therefore, the highlight of the games and focus is the story missions, strategic confrontation, management, discovery, and other elements of the full integration of the game. Only such a comprehensive level of sense for the rich to give people close to reality, the

game general description:

the general development process for the game: characters leave their village, carrying a small amount of money, weapons, food and other resources, go out adventure. At this time, the main character's level as the initial level - 1. As the protagonist encounters in the wild, different enemies (the enemy can be as wild beasts, plants and other natural man-eating monster, it can be a hostile tribe, fled the bandits and other human opponents), to gain experience by killing enemies, the protagonist can boost level, so choose to learn more advanced skills (which in the following systems and combat systems upgrades will be described in detail.) In addition, the protagonist can every corner of the mainland, collecting a variety of resource points, or picking his own corpses of defeated enemies to fill their own pockets. These resources can be used directly, or you can sell into money. Human settlers and the Kingdom of the various nomadic tribes in the alliance are trading markets.

in the fighting, the main character can use the Is applied the

on men: In order to expand their own tribe, the light troops of animals can not. Characters must also have his own people and his men. These wise men were hidden in the alliance Thorens tribe, or the Kingdom of the settlers, as long as the protagonist can afford high price of the commission, or complete each other's tasks, can be a talent as his subordinate generals. General are independent of each animal can carry soldiers, and lead unit, multi-line to explore the mainland (no generals to lead the beast can not be left alone, if the animal is too far away from humans, it will return to the wild state).

About Death: A general or animals of any soldier's death will not be resurrected, and the generals after the death of her possession of money and supplies will be lost, but the game can still continue. Upon the death of the protagonist, the game will be the end of failure (the player will see his father's tribe as the lead protagonist funeral at the end of the animation.)

the overall framework of the game:

survival system:

survival system, the basic properties initially divided into four categories: HP, MP (please forgive my cliche) , money, food (all kinds of goods carried does not belong to the basic properties).

HP: surely no need for me to say. Living conditions as a measure of a unit of data,Discount UGG boots, HP unit determines the existence of life and death. Subject to external attack, or enter the environment is not conducive to survival, HP will drop accordingly. When HP zero, that is, when the death of the unit. When the HP damage, over time, can slow response. Or players can use the healing herbs to injured units to quickly restore HP. However, when the unit is in will not rise, but will gradually decline. If you do not timely use of the corresponding herbs, the unit will continue to reduce the HP, until death. Of course, the protagonist and the generals can also learn special skills to relieve the negative state and picked up HP.

MP: There are many descriptions on the MP, mana, energy, skill points, but the word represents a unit is able to cast out a skills data. The number of MP's reserves, to display their skills directly related to the frequency and power level. As long as the use of skills (not a normal attack), or by some MP's enemy damage attack skills (Mana Burn), will consume the corresponding amount of MP. When the MP value is less than the current skills needed to launch a certain amount of MP,UGG boots clearance, the skills will not start. Like with the HP, MP can also be slowly restored over time, or use of resources (potions, magic crystal) rapid recovery. Here, add that set this game, if you use long-range weapons, then even normal attacks will consume small amounts of MP (initially consider the consumption of long-range weapons and ammunition, but this way, I am afraid every time the protagonist expedition backpack there will be full of ammunition, and other resources can not fit it! so it is still set to launch MP consumption of energy and ammunition.

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